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#ifndef _SFX_H_
#define _SFX_H_

 * XBoing - An X11 blockout style computer game
 * (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
 * The X Consortium, and any party obtaining a copy of these files from
 * the X Consortium, directly or indirectly, is granted, free of charge, a
 * full and unrestricted irrevocable, world-wide, paid up, royalty-free,
 * nonexclusive right and license to deal in this software and
 * documentation files (the "Software"), including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons who receive
 * copies from any such party to do so.  This license includes without
 * limitation a license to do the foregoing actions under any patents of
 * the party supplying this software to the X Consortium.
 * In no event shall the author be liable to any party for direct, indirect,
 * special, incidental, or consequential damages arising out of the use of
 * this software and its documentation, even if the author has been advised
 * of the possibility of such damage.
 * The author specifically disclaims any warranties, including, but not limited
 * to, the implied warranties of merchantability and fitness for a particular
 * purpose.  The software provided hereunder is on an "AS IS" basis, and the
 * author has no obligation to provide maintenance, support, updates,
 * enhancements, or modifications.

 * =========================================================================
 * $Id: sfx.h,v 1994/12/16 01:36:53 jck Exp $
 * $Source: /usr5/legends/jck/xb/master/xboing/include/sfx.h,v $
 * $Revision: $
 * $Date: 1994/12/16 01:36:53 $
 * $Log: sfx.h,v $
 * Revision  1994/12/16  01:36:53  jck
 * The XBoing distribution requires configuration management. This is why the
 * cvs utility is being used. This is the initial import of all source etc..
 * =========================================================================

 *  Dependencies on other include files:

#include <X11/Xlib.h>

 *  Constants and macros:

#define SFX_NONE        0
#define SFX_SHAKE       1
#define SFX_FADE              2
#define SFX_BLIND             3
#define SFX_SHATTER     4
#define SFX_STATIC      5

 *  Type declarations:

 *  Function prototypes:

#if NeedFunctionPrototypes
void SetSfxEndFrame(int endFrame);
void changeSfxMode(int newMode);
int oldSfxMode(void);
int currentSfxMode(void);
int WindowShakeEffect(Display *display, Window window);
int WindowShatterEffect(Display *display, Window window);
int WindowBlindEffect(Display *display, Window window);
int WindowFadeEffect(Display *display, Window window, int w, int h);
int WindowStaticEffect(Display *display, Window window, int w, int h);
int getSpecialEffects(Display *display);
void useSpecialEffects(int state);
void ResetBorderGlow(Display *display, Window window);
void BorderGlow(Display *display, Window window);
void FadeAwayArea(Display *display, Window window, int x, int y, int w, int h);
void FadeAwayArea();
void ResetBorderGlow();
int WindowShatterEffect();
int WindowBlindEffect();
int WindowFadeEffect();
int WindowShakeEffect();
int WindowStaticEffect();
void BorderGlow();
void useSpecialEffects();
int getSpecialEffects();
void SetSfxEndFrame();
void changeSfxMode();
int oldSfxMode();
int currentSfxMode();


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