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misc.h

#ifndef _MISC_H_
#define _MISC_H_

/*
 * XBoing - An X11 blockout style computer game
 *
 * (c) Copyright 1993, 1994, 1995, Justin C. Kibell, All Rights Reserved
 *
 * The X Consortium, and any party obtaining a copy of these files from
 * the X Consortium, directly or indirectly, is granted, free of charge, a
 * full and unrestricted irrevocable, world-wide, paid up, royalty-free,
 * nonexclusive right and license to deal in this software and
 * documentation files (the "Software"), including without limitation the
 * rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons who receive
 * copies from any such party to do so.  This license includes without
 * limitation a license to do the foregoing actions under any patents of
 * the party supplying this software to the X Consortium.
 *
 * In no event shall the author be liable to any party for direct, indirect,
 * special, incidental, or consequential damages arising out of the use of
 * this software and its documentation, even if the author has been advised
 * of the possibility of such damage.
 *
 * The author specifically disclaims any warranties, including, but not limited
 * to, the implied warranties of merchantability and fitness for a particular
 * purpose.  The software provided hereunder is on an "AS IS" basis, and the
 * author has no obligation to provide maintenance, support, updates,
 * enhancements, or modifications.
 */

/* 
 * =========================================================================
 *
 * $Id: misc.h,v 1.1.1.1 1994/12/16 01:36:53 jck Exp $
 * $Source: /usr5/legends/jck/xb/master/xboing/include/misc.h,v $
 * $Revision: 1.1.1.1 $
 * $Date: 1994/12/16 01:36:53 $
 *
 * $Log: misc.h,v $
 * Revision 1.1.1.1  1994/12/16  01:36:53  jck
 * The XBoing distribution requires configuration management. This is why the
 * cvs utility is being used. This is the initial import of all source etc..
 *
 *
 * =========================================================================
 */

/*
 *  Dependencies on other include files:
 */

#include <X11/Xlib.h>

/*
 *  Constants and macros:
 */

/*
 *  Type declarations:
 */

/*
 *  Function prototypes:
 */

#if NeedFunctionPrototypes
void  DrawText(Display *display, Window window, int x, int y, 
                  XFontStruct *font, int colour, char *text, int numChar);
void  DrawTextFast(Display *display, Window window, int x, int y, 
                  XFontStruct *font, int colour, char *text, int numChar);
void  DrawLine(Display *display, Window window, int x, int y, int x2, int y2,
                  int colour, int width);
void  RenderShape(Display *display, Window window, Pixmap pixmap,
                  Pixmap mask, int x, int y, int w, int h, int clear);
void  DrawShadowCentredText(Display *display, Window window, 
                  XFontStruct *font, char *string, int y, int colour, int width);
void  DrawShadowText(Display *display, Window window, XFontStruct *font,
                  char *string, int x, int y, int colour);
int   ColourNameToPixel(Display *display, Colormap colormap, 
                  char *colourName);
void  FreeMisc(Display *display);
char  *getUsersFullName(void);
char  *GetHomeDir(void);
int   ResizeMainWindow(Display *display, Window window, int width, 
                  int height);
int   ObtainWindowWidthHeight(Display *display, Window window,
                  int *width, int *height);
void  sleepSync(Display *display, unsigned long ms);
#ifdef NEED_USLEEP
void  usleep(unsigned long usec);
#endif
int   ObtainMousePosition(Display *display, Window window, int *x, int *y);
int   YesNoDialogue(Display *display, char *message);
Pixmap      ScalePixmap(Display *display, Window window, Pixmap source,
                  int swidth, int sheight, int dwidth, int dheight);
void  Draw4PointCurve(Display *display, Window window, XPoint *p, 
                  int num_steps);
#else
void  Draw4PointCurve();
Pixmap      ScalePixmap();
int   YesNoDialogue();
int   ObtainMousePosition();
void  sleepSync();
#ifdef NEED_USLEEP
void  usleep();
#endif
int   ObtainWindowWidthHeight();
int   ResizeMainWindow();
char  *GetHomeDir();
char  *getUsersFullName();
void  FreeMisc();
int   ColourNameToPixel();
void  DrawText();
void  DrawTextFast();
void  DrawLine();
void  RenderShape();
void  DrawShadowCentredText();
void  DrawShadowText();
#endif

#endif

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